The crew arrives. Now reveal the colony.

You’ve prepared Redglass Colony, but the players haven’t seen it yet. Creating an entry or generating its artwork is separate from revealing it.

Before you reveal, check its Name shown to players, current artwork, and public description or biography. Choose a spoiler-safe name if the GM name gives too much away.

Then choose Reveal to party. It becomes a Vision: shared artwork and public information the party can see. Revealing also starts a session if none is active.

The turquoise dome of Redglass Colony and its bridge span a red sandstone canyon in daylight.

The hover-sled gets away from them. Make it a Memory.

A Vision shows the place the crew reached. A Memory captures what the crew did there. Both GMs and Players can create one.

  1. Describe the moment

    As a GM, choose New → Memory. As a Player, choose New memory. Add a Title and describe what happened in The moment. Select available scene and character references when they help.

  2. Make an image worth keeping

    Choose Generate Memory, review the result, then Use this image.

  3. Share it with the party

    Choose Share Memory. If you associate a scene, it needs to be revealed first.

OUR REDGLASS MEMORY

Jax, our driver, wrestles with the controls as our mechanic, Tala, reaches for the brake. Orin, our navigator, dives after a flying map while Bex tries to save their drink.

Know what happens when a Player shares

Player Memories publish immediately by default. If the GM enables Require GM approval before Memories are published in campaign Settings, they wait for GM review instead.

A session isn’t required to make a Memory. Sessions help organise play and give you archives to revisit afterward.